BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

*Denotes equal contribution


We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have well-behaved level sets that correspond to surfaces in the scene. We then bake this representation into a high-quality triangle mesh, which we equip with a simple and fast view-dependent appearance model based on spherical Gaussians. Finally, we optimize this baked representation to best reproduce the captured viewpoints, resulting in a model that can leverage accelerated polygon rasterization pipelines for real-time view synthesis on commodity hardware. Our approach outperforms previous scene representations for real-time rendering in terms of accuracy, speed, and power consumption, and produces high quality meshes that enable applications such as appearance editing and physical simulation.


Real-Time Interactive Viewer Demos

Real Captured Scenes



Our method bakes a hybrid VolSDF/mip-NeRF 360 scene representation into a triangle mesh, then optimizes a lightweight view-dependent appearance model to reproduce the training images. The final color of the rendered mesh is a sum of spherical Gaussian lobes (queried with the outgoing view direction) and a diffuse color. These parameters are stored per-vertex on the underlying mesh.

Mesh Extraction and Rendering

Mesh Rendering

Mesh Rendering



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